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<h1 id="sec_name">
<span data-if="hdevelop" style="display:inline;">smallest_bounding_box_object_model_3d</span><span data-if="c" style="display:none;">T_smallest_bounding_box_object_model_3d</span><span data-if="cpp" style="display:none;">SmallestBoundingBoxObjectModel3d</span><span data-if="dotnet" style="display:none;">SmallestBoundingBoxObjectModel3d</span><span data-if="python" style="display:none;">smallest_bounding_box_object_model_3d</span> (算子名称)</h1>
<h2>名称</h2>
<p><code><span data-if="hdevelop" style="display:inline;">smallest_bounding_box_object_model_3d</span><span data-if="c" style="display:none;">T_smallest_bounding_box_object_model_3d</span><span data-if="cpp" style="display:none;">SmallestBoundingBoxObjectModel3d</span><span data-if="dotnet" style="display:none;">SmallestBoundingBoxObjectModel3d</span><span data-if="python" style="display:none;">smallest_bounding_box_object_model_3d</span></code> —  Calculate the smallest bounding box around the points of a
3D object model.</p>
<h2 id="sec_synopsis">参数签名</h2>
<div data-if="hdevelop" style="display:inline;">
<p>
<code><b>smallest_bounding_box_object_model_3d</b>( :  : <a href="#ObjectModel3D"><i>ObjectModel3D</i></a>, <a href="#Type"><i>Type</i></a> : <a href="#Pose"><i>Pose</i></a>, <a href="#Length1"><i>Length1</i></a>, <a href="#Length2"><i>Length2</i></a>, <a href="#Length3"><i>Length3</i></a>)</code></p>
</div>
<div data-if="c" style="display:none;">
<p>
<code>Herror <b>T_smallest_bounding_box_object_model_3d</b>(const Htuple <a href="#ObjectModel3D"><i>ObjectModel3D</i></a>, const Htuple <a href="#Type"><i>Type</i></a>, Htuple* <a href="#Pose"><i>Pose</i></a>, Htuple* <a href="#Length1"><i>Length1</i></a>, Htuple* <a href="#Length2"><i>Length2</i></a>, Htuple* <a href="#Length3"><i>Length3</i></a>)</code></p>
</div>
<div data-if="cpp" style="display:none;">
<p>
<code>void <b>SmallestBoundingBoxObjectModel3d</b>(const HTuple&amp; <a href="#ObjectModel3D"><i>ObjectModel3D</i></a>, const HTuple&amp; <a href="#Type"><i>Type</i></a>, HTuple* <a href="#Pose"><i>Pose</i></a>, HTuple* <a href="#Length1"><i>Length1</i></a>, HTuple* <a href="#Length2"><i>Length2</i></a>, HTuple* <a href="#Length3"><i>Length3</i></a>)</code></p>
<p>
<code>static HPoseArray <a href="HObjectModel3D.html">HObjectModel3D</a>::<b>SmallestBoundingBoxObjectModel3d</b>(const HObjectModel3DArray&amp; <a href="#ObjectModel3D"><i>ObjectModel3D</i></a>, const HString&amp; <a href="#Type"><i>Type</i></a>, HTuple* <a href="#Length1"><i>Length1</i></a>, HTuple* <a href="#Length2"><i>Length2</i></a>, HTuple* <a href="#Length3"><i>Length3</i></a>)</code></p>
<p>
<code><a href="HPose.html">HPose</a> <a href="HObjectModel3D.html">HObjectModel3D</a>::<b>SmallestBoundingBoxObjectModel3d</b>(const HString&amp; <a href="#Type"><i>Type</i></a>, double* <a href="#Length1"><i>Length1</i></a>, double* <a href="#Length2"><i>Length2</i></a>, double* <a href="#Length3"><i>Length3</i></a>) const</code></p>
<p>
<code><a href="HPose.html">HPose</a> <a href="HObjectModel3D.html">HObjectModel3D</a>::<b>SmallestBoundingBoxObjectModel3d</b>(const char* <a href="#Type"><i>Type</i></a>, double* <a href="#Length1"><i>Length1</i></a>, double* <a href="#Length2"><i>Length2</i></a>, double* <a href="#Length3"><i>Length3</i></a>) const</code></p>
<p>
<code><a href="HPose.html">HPose</a> <a href="HObjectModel3D.html">HObjectModel3D</a>::<b>SmallestBoundingBoxObjectModel3d</b>(const wchar_t* <a href="#Type"><i>Type</i></a>, double* <a href="#Length1"><i>Length1</i></a>, double* <a href="#Length2"><i>Length2</i></a>, double* <a href="#Length3"><i>Length3</i></a>) const  <span class="signnote">
            (
            Windows only)
          </span></code></p>
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<p>
<code>static void <a href="HOperatorSet.html">HOperatorSet</a>.<b>SmallestBoundingBoxObjectModel3d</b>(<a href="HTuple.html">HTuple</a> <a href="#ObjectModel3D"><i>objectModel3D</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Type"><i>type</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Pose"><i>pose</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Length1"><i>length1</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Length2"><i>length2</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Length3"><i>length3</i></a>)</code></p>
<p>
<code>static <a href="HPose.html">HPose[]</a> <a href="HObjectModel3D.html">HObjectModel3D</a>.<b>SmallestBoundingBoxObjectModel3d</b>(<a href="HObjectModel3D.html">HObjectModel3D[]</a> <a href="#ObjectModel3D"><i>objectModel3D</i></a>, string <a href="#Type"><i>type</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Length1"><i>length1</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Length2"><i>length2</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Length3"><i>length3</i></a>)</code></p>
<p>
<code><a href="HPose.html">HPose</a> <a href="HObjectModel3D.html">HObjectModel3D</a>.<b>SmallestBoundingBoxObjectModel3d</b>(string <a href="#Type"><i>type</i></a>, out double <a href="#Length1"><i>length1</i></a>, out double <a href="#Length2"><i>length2</i></a>, out double <a href="#Length3"><i>length3</i></a>)</code></p>
</div>
<div data-if="python" style="display:none;">
<p>
<code>def <b>smallest_bounding_box_object_model_3d</b>(<a href="#ObjectModel3D"><i>object_model_3d</i></a>: MaybeSequence[HHandle], <a href="#Type"><i>type</i></a>: str) -&gt; Tuple[Sequence[Union[int, float]], Sequence[float], Sequence[float], Sequence[float]]</code></p>
<p>
<code>def <b>smallest_bounding_box_object_model_3d_s</b>(<a href="#ObjectModel3D"><i>object_model_3d</i></a>: MaybeSequence[HHandle], <a href="#Type"><i>type</i></a>: str) -&gt; Tuple[Sequence[Union[int, float]], float, float, float]</code></p>
</div>
<h2 id="sec_description">描述</h2>
<p><code><span data-if="hdevelop" style="display:inline">smallest_bounding_box_object_model_3d</span><span data-if="c" style="display:none">smallest_bounding_box_object_model_3d</span><span data-if="cpp" style="display:none">SmallestBoundingBoxObjectModel3d</span><span data-if="com" style="display:none">SmallestBoundingBoxObjectModel3d</span><span data-if="dotnet" style="display:none">SmallestBoundingBoxObjectModel3d</span><span data-if="python" style="display:none">smallest_bounding_box_object_model_3d</span></code> calculates the smallest
bounding box around the points of a 3D object model.
The resulting bounding box is described using its coordinate system
(<a href="#Pose"><i><code><span data-if="hdevelop" style="display:inline">Pose</span><span data-if="c" style="display:none">Pose</span><span data-if="cpp" style="display:none">Pose</span><span data-if="com" style="display:none">Pose</span><span data-if="dotnet" style="display:none">pose</span><span data-if="python" style="display:none">pose</span></code></i></a>), which is oriented such that the longest side of the
box is aligned with the x-axis, the second longest side is aligned with
the y-axis and the smallest side is aligned with the z-axis.
The lengths of the sides are returned in <a href="#Length1"><i><code><span data-if="hdevelop" style="display:inline">Length1</span><span data-if="c" style="display:none">Length1</span><span data-if="cpp" style="display:none">Length1</span><span data-if="com" style="display:none">Length1</span><span data-if="dotnet" style="display:none">length1</span><span data-if="python" style="display:none">length_1</span></code></i></a>,
<a href="#Length2"><i><code><span data-if="hdevelop" style="display:inline">Length2</span><span data-if="c" style="display:none">Length2</span><span data-if="cpp" style="display:none">Length2</span><span data-if="com" style="display:none">Length2</span><span data-if="dotnet" style="display:none">length2</span><span data-if="python" style="display:none">length_2</span></code></i></a>, and <a href="#Length3"><i><code><span data-if="hdevelop" style="display:inline">Length3</span><span data-if="c" style="display:none">Length3</span><span data-if="cpp" style="display:none">Length3</span><span data-if="com" style="display:none">Length3</span><span data-if="dotnet" style="display:none">length3</span><span data-if="python" style="display:none">length_3</span></code></i></a>, in descending order.
The box can be either axis-aligned or oriented, which can be chosen by the
<a href="#Type"><i><code><span data-if="hdevelop" style="display:inline">Type</span><span data-if="c" style="display:none">Type</span><span data-if="cpp" style="display:none">Type</span><span data-if="com" style="display:none">Type</span><span data-if="dotnet" style="display:none">type</span><span data-if="python" style="display:none">type</span></code></i></a>. The algorithm for <i><span data-if="hdevelop" style="display:inline">'oriented'</span><span data-if="c" style="display:none">"oriented"</span><span data-if="cpp" style="display:none">"oriented"</span><span data-if="com" style="display:none">"oriented"</span><span data-if="dotnet" style="display:none">"oriented"</span><span data-if="python" style="display:none">"oriented"</span></i> is
computationally significantly more costly than the algorithm for
<i><span data-if="hdevelop" style="display:inline">'axis_aligned'</span><span data-if="c" style="display:none">"axis_aligned"</span><span data-if="cpp" style="display:none">"axis_aligned"</span><span data-if="com" style="display:none">"axis_aligned"</span><span data-if="dotnet" style="display:none">"axis_aligned"</span><span data-if="python" style="display:none">"axis_aligned"</span></i>, and returns only an approximation of the
oriented bounding box. Note that the algorithm for the oriented bounding
box is randomized and can return a different box for each call.
</p>
<p>In order to retrieve the corners of the <i><span data-if="hdevelop" style="display:inline">'axis_aligned'</span><span data-if="c" style="display:none">"axis_aligned"</span><span data-if="cpp" style="display:none">"axis_aligned"</span><span data-if="com" style="display:none">"axis_aligned"</span><span data-if="dotnet" style="display:none">"axis_aligned"</span><span data-if="python" style="display:none">"axis_aligned"</span></i> box,
该算子 <a href="get_object_model_3d_params.html"><code><span data-if="hdevelop" style="display:inline">get_object_model_3d_params</span><span data-if="c" style="display:none">get_object_model_3d_params</span><span data-if="cpp" style="display:none">GetObjectModel3dParams</span><span data-if="com" style="display:none">GetObjectModel3dParams</span><span data-if="dotnet" style="display:none">GetObjectModel3dParams</span><span data-if="python" style="display:none">get_object_model_3d_params</span></code></a> can be used with the
parameter <i><span data-if="hdevelop" style="display:inline">'bounding_box1'</span><span data-if="c" style="display:none">"bounding_box1"</span><span data-if="cpp" style="display:none">"bounding_box1"</span><span data-if="com" style="display:none">"bounding_box1"</span><span data-if="dotnet" style="display:none">"bounding_box1"</span><span data-if="python" style="display:none">"bounding_box1"</span></i>.</p>
<h2 id="sec_execution">运行信息</h2>
<ul>
  <li>多线程类型:可重入(与非独占操作符并行运行)。</li>
<li>多线程作用域:全局(可以从任何线程调用)。</li>
  
    <li>Automatically parallelized on internal data level.</li>
  
</ul>
<h2 id="sec_parameters">参数表</h2>
  <div class="par">
<div class="parhead">
<span id="ObjectModel3D" class="parname"><b><code><span data-if="hdevelop" style="display:inline">ObjectModel3D</span><span data-if="c" style="display:none">ObjectModel3D</span><span data-if="cpp" style="display:none">ObjectModel3D</span><span data-if="com" style="display:none">ObjectModel3D</span><span data-if="dotnet" style="display:none">objectModel3D</span><span data-if="python" style="display:none">object_model_3d</span></code></b> (input_control)  </span><span>object_model_3d(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HObjectModel3D.html">HObjectModel3D</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">MaybeSequence[HHandle]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (handle)</span><span data-if="dotnet" style="display:none"> (<i>IntPtr</i>)</span><span data-if="cpp" style="display:none"> (<i>HHandle</i>)</span><span data-if="c" style="display:none"> (<i>handle</i>)</span></span>
</div>
<p class="pardesc">Handle of the 3D object model.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Type" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Type</span><span data-if="c" style="display:none">Type</span><span data-if="cpp" style="display:none">Type</span><span data-if="com" style="display:none">Type</span><span data-if="dotnet" style="display:none">type</span><span data-if="python" style="display:none">type</span></code></b> (input_control)  </span><span>string <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">str</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (string)</span><span data-if="dotnet" style="display:none"> (<i>string</i>)</span><span data-if="cpp" style="display:none"> (<i>HString</i>)</span><span data-if="c" style="display:none"> (<i>char*</i>)</span></span>
</div>
<p class="pardesc">The method that is used to estimate the
smallest box.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>
    <span data-if="hdevelop" style="display:inline">'oriented'</span>
    <span data-if="c" style="display:none">"oriented"</span>
    <span data-if="cpp" style="display:none">"oriented"</span>
    <span data-if="com" style="display:none">"oriented"</span>
    <span data-if="dotnet" style="display:none">"oriented"</span>
    <span data-if="python" style="display:none">"oriented"</span>
</p>
<p class="pardesc"><span class="parcat">List of values:
      </span><span data-if="hdevelop" style="display:inline">'axis_aligned'</span><span data-if="c" style="display:none">"axis_aligned"</span><span data-if="cpp" style="display:none">"axis_aligned"</span><span data-if="com" style="display:none">"axis_aligned"</span><span data-if="dotnet" style="display:none">"axis_aligned"</span><span data-if="python" style="display:none">"axis_aligned"</span>, <span data-if="hdevelop" style="display:inline">'oriented'</span><span data-if="c" style="display:none">"oriented"</span><span data-if="cpp" style="display:none">"oriented"</span><span data-if="com" style="display:none">"oriented"</span><span data-if="dotnet" style="display:none">"oriented"</span><span data-if="python" style="display:none">"oriented"</span></p>
</div>
  <div class="par">
<div class="parhead">
<span id="Pose" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Pose</span><span data-if="c" style="display:none">Pose</span><span data-if="cpp" style="display:none">Pose</span><span data-if="com" style="display:none">Pose</span><span data-if="dotnet" style="display:none">pose</span><span data-if="python" style="display:none">pose</span></code></b> (output_control)  </span><span>pose(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HPose.html">HPose</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[Union[int, float]]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">The pose that describes the position and
orientation of the box that is generated.
The pose has its origin in the center of the
box and is oriented such
that the x-axis is aligned with the longest
side of the box.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Length1" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Length1</span><span data-if="c" style="display:none">Length1</span><span data-if="cpp" style="display:none">Length1</span><span data-if="com" style="display:none">Length1</span><span data-if="dotnet" style="display:none">length1</span><span data-if="python" style="display:none">length_1</span></code></b> (output_control)  </span><span>number(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">The length of the longest side of the box.</p>
<p class="pardesc"><span class="parcat">Number of elements:
      </span>Length1 == ObjectModel3D</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Length2" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Length2</span><span data-if="c" style="display:none">Length2</span><span data-if="cpp" style="display:none">Length2</span><span data-if="com" style="display:none">Length2</span><span data-if="dotnet" style="display:none">length2</span><span data-if="python" style="display:none">length_2</span></code></b> (output_control)  </span><span>number(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">The length of the second longest side of the
box.</p>
<p class="pardesc"><span class="parcat">Number of elements:
      </span>Length2 == ObjectModel3D</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Length3" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Length3</span><span data-if="c" style="display:none">Length3</span><span data-if="cpp" style="display:none">Length3</span><span data-if="com" style="display:none">Length3</span><span data-if="dotnet" style="display:none">length3</span><span data-if="python" style="display:none">length_3</span></code></b> (output_control)  </span><span>number(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">The length of the third longest side of the
box.</p>
<p class="pardesc"><span class="parcat">Number of elements:
      </span>Length3 == ObjectModel3D</p>
</div>
<h2 id="sec_example_all">例程 (HDevelop)</h2>
<pre class="example">
gen_object_model_3d_from_points (rand(20), rand(20), rand(20), \
                                 ObjectModel3D)
smallest_bounding_box_object_model_3d (ObjectModel3D, 'oriented', \
                                       Pose, Length1, Length2, Length3)
gen_box_object_model_3d (Pose, Length1, Length2, Length3, ObjectModel3D1)
dev_get_window (WindowHandle)
visualize_object_model_3d (WindowHandle, [ObjectModel3D,ObjectModel3D1], \
                           [], [], ['alpha_1'], [0.5], [], [], [], PoseOut)
</pre>
<h2 id="sec_result">结果</h2>
<p><code><span data-if="hdevelop" style="display:inline">smallest_bounding_box_object_model_3d</span><span data-if="c" style="display:none">smallest_bounding_box_object_model_3d</span><span data-if="cpp" style="display:none">SmallestBoundingBoxObjectModel3d</span><span data-if="com" style="display:none">SmallestBoundingBoxObjectModel3d</span><span data-if="dotnet" style="display:none">SmallestBoundingBoxObjectModel3d</span><span data-if="python" style="display:none">smallest_bounding_box_object_model_3d</span></code> returns <TT>2</TT> (
      <TT>H_MSG_TRUE</TT>)
     if all parameters
are correct. 如有必要，将引发异常。</p>
<h2 id="sec_predecessors">可能的前置算子</h2>
<p>
<code><a href="connection_object_model_3d.html"><span data-if="hdevelop" style="display:inline">connection_object_model_3d</span><span data-if="c" style="display:none">connection_object_model_3d</span><span data-if="cpp" style="display:none">ConnectionObjectModel3d</span><span data-if="com" style="display:none">ConnectionObjectModel3d</span><span data-if="dotnet" style="display:none">ConnectionObjectModel3d</span><span data-if="python" style="display:none">connection_object_model_3d</span></a></code>, 
<code><a href="simplify_object_model_3d.html"><span data-if="hdevelop" style="display:inline">simplify_object_model_3d</span><span data-if="c" style="display:none">simplify_object_model_3d</span><span data-if="cpp" style="display:none">SimplifyObjectModel3d</span><span data-if="com" style="display:none">SimplifyObjectModel3d</span><span data-if="dotnet" style="display:none">SimplifyObjectModel3d</span><span data-if="python" style="display:none">simplify_object_model_3d</span></a></code>
</p>
<h2 id="sec_successors">可能的后置算子</h2>
<p>
<code><a href="gen_box_object_model_3d.html"><span data-if="hdevelop" style="display:inline">gen_box_object_model_3d</span><span data-if="c" style="display:none">gen_box_object_model_3d</span><span data-if="cpp" style="display:none">GenBoxObjectModel3d</span><span data-if="com" style="display:none">GenBoxObjectModel3d</span><span data-if="dotnet" style="display:none">GenBoxObjectModel3d</span><span data-if="python" style="display:none">gen_box_object_model_3d</span></a></code>
</p>
<h2 id="sec_see">参考其它</h2>
<p>
<code><a href="smallest_sphere_object_model_3d.html"><span data-if="hdevelop" style="display:inline">smallest_sphere_object_model_3d</span><span data-if="c" style="display:none">smallest_sphere_object_model_3d</span><span data-if="cpp" style="display:none">SmallestSphereObjectModel3d</span><span data-if="com" style="display:none">SmallestSphereObjectModel3d</span><span data-if="dotnet" style="display:none">SmallestSphereObjectModel3d</span><span data-if="python" style="display:none">smallest_sphere_object_model_3d</span></a></code>
</p>
<h2 id="sec_module">模块</h2>
<p>
3D Metrology</p>
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